Данные по этим скиллам извлечены из файлов альфа-клиента Wrath of the Lich King.
Deathknight
Black Ice - Increases your Frost and Shadow spell damage by $s1%
Bone Armor: "The caster is surrounded by 4 whirling bones. Each bone reducesthe damage from the next spell or melee attack by 40% but is thenconsumed. Lasts 5 min."
Chromatic Rune Mastery: "Whenever aBlood, Frost or Unholy Rune activates, it has a 6% chance of convertinginto a Chromatic Rune. This Rune counts as a Blood, Frost or UnholyRune. Lasts 10 sec."
Degeneration: "Instantly attack the target,dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7}over $48428d. This disease will corrupt an existing heal over timespell, removing it and dramatically increasing the damage dealt. Whileafflicted by this disease, other heal over time effects on the targetwill have no effect."
Army of the Dead. - Summons an entire legion of your best Ghouls to fight by your side
Death and Decay. - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec toall targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
Dirge. - Whenever you kill a diseasedtarget that yields experiance or honor you have a 5% chance of thecorpse rising as a free Ghoul. You can have a maximum of 2 Ghouls atone time
Blood Gorged. When you are above 75% health, you do an additional 3% damage with any melee weapon
Dancing Runeblade. Summons a second Runeblade that fights on its own for 1 secper 10 Runic Power, doing the same strikes that you do
Rage of Rivendare. You do 2% additional weapon damage to diseased targets
UnholyBlight. A creeping swarm of unholy insects surrounds the caster for a 10yard radius. All enemies caught in the swarm take 120 damage and areplagued with a disease that can stack up to 3 times. Lasts for 1 secper 10 Runic Power
Hungering Cold. A wave of cold leeches allheat from the earth, freezing all enemies in the cone-shaped area, andcausing 10 damage per Runic Power. The frozen terrain persists for 1sec per 10 Runic Power and will freeze enemies that attempt to cross it
Druid
Improved Moonkin Form Rank 1-3
Improved Tree of Life: "Increases your Armor while in Tree of Life Form by $s1%,and increases the effect of your Bark's Blessing by $s2%"
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth,Nourish or Healing Touch spell you have a $h% chance to plant a LivingSeed on the target for $s1% of the amount healed. The Living Seed willbloom when the target is next attacked. Lasts $48504d."
Spark of Nature: "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
Nourish: Heals a friendly target for $s1. Heals for an additional $/4;s1 if Rejuvenation is on the target.
Flourish. Heals friendly party or raid members within $a1 yards of the target for$o1 over $d. The healing is applied quickly at first, and slows down asthe Flourish reaches its full duration
Blinding Swarm. A swarm ofinsects that inflicts $s1 Nature damage to targets standing in theswarm. Chance to hit reduced by $m2% while standing in the swarm
Nature's Fury. Converts $s2% of your bonus healing into bonus spell damage. Inaddition, your Wrath and Starfire spells have a $h% chance of applyingthe Nature's Fury debuff on the target. The Nature's Fury debuffincreases Nature and Arcane damage done to the target by 2%. Lasts 10sec. Stacks up to 3 times
Starfall. You summon a flurry of starsfrom the sky on all targets within 30 yards of the caster, each doing$50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearbytargets within 10 yards. Maximum 20 stars. Lasts $d
Infected Wounds. Your Shred, Maul and Mangle attacks have a $h% chance to causean Infected Wound in the target. The Infected Wound reduces themovement speed and casting speed of the target by $48482s1%. Stacks upto 5 times. Lasts $48482
Berserk. Removes all Stun, Fear, Snareand Movement Impairing Effects and increases your energy regenerationrate by 100% while in Cat form, and increases your total health by 20%while in Bear form. After the effect ends, the health is lost. Effectlasts 20 seconds
Mage
NEW PERMAFROST "Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 30% for 6 sec."
New food = sweet potato pie and strudles New water = something stupid who cares
Netherwind Presence. Gives your Arcane Missiles, Arcane Barrage, Arcane Blast,Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause thenext Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant
Arcane Barrage. Launches several missiles at the enemy target, causing $s1 Arcane damage
Burnout. Increases your spell critical damage bonus with all Fire spells by $s1%but every time you critical with a Fire spell you lose an additional$44450s1% of your total mana
Living Bomb. The caster becomes aliving bomb, causing $44459s1 Fire damage to all enemies within$44459a1 yards every $44457t1 sec. After $44457t2 sec, a fieryexplosion occurs causing an additional $44461s1 Fire damage to allenemies within $44461a1 yards
Chilled to the Bone. Increases thedamage caused by your Frostbolt and Ice Lance spells by $s1% andreduces the movement speed of all chilled targets by an additional $s2%
Tundra Stalker. You deal 2% more melee damage to targets under the effects ofIcy Touch, Chains of Ice, Howling Blast or Hungering Cold
Deep Freez.e Stuns the target for $d. Only usable on Frozen targets
Pally
Martyr: "Redirect all harmful spells directed at friendly targets to yourself for $d."
Priest
Divine Providence. Increases the amount healed by Circle of Healing, BindingHeal, Prayer of Healing and Prayer of Mending by $s1%
Gives you a chance to gain a $49694s1% bonus to your Spirit after gaining acritical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% ratewhile casting. Lasts $49694d
Penance. Launches a volley of holylight at the target, causing $47666s1 Holy damage to an enemy, or$47750s1 healing to an ally every $47758t2 sec for $47758
Mind Rot. Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds
Rapture. Causes your party members to gain mana equal to ${$m1/2}.1% of thehealing done by your Greater Heal, Flash Heal and Penance spells
Guardian. Spirit Calls upon a guardian spirit to heal and watch over the friendlytarget. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d
Growing Pains. Converts $s3% of your bonus healing into bonus spell damage. Inaddition, your Mind Flay has a $h% chance to refresh the duration ofyour Shadow Word: Pain on the target
Dispersion. You disperseinto pure shadow energy, reducing all damage taken by $s1%. You areunable to attack or cast spells, but you regenerate $s2% health andmana every 1 sec for $d
Shaman
MindShock. Shocks an enemy with concussive force, inflicting Nature damageand slowing attack and casting speeds by $s2% for $d.Time betweenattacks increased by $s2%.
Warrior
Bladed Armor. - You gain $s1 attack power for every 1000 points of your armor value
Spell Deflection. - Reduces all spell damage taken by $s1% for 10 sec following a successful parry
Titan's Grip. - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal
Strength of Arms. Increases your Strength and total health by $s1%
Bladestorm. Instantly Whirlwind all nearby targets and for the next $d you willperform a whirlwind attack every $t1 seconds. While under the effectsof Bladestorm, you can move but cannot perform any other attacks orabilities but you do not feel pity or remorse or fear and you cannot bestopped unless killed
Heroic Leap. Leap through the air and slamdown on all enemies within $a3 yards of the target area, causing $s2%weapon damage and dazing them for $d
Sword and Board. When yourDevastate and Shield Slam abilities deal damage they have a $h% chanceof refreshing the cooldown of your Shield Slam ability and reducing itscost by $50227s1% for $50227
Shockwave. Sends a wave of force infront of the warrior, causing ${$m3/100*$AP} damage (based on attackpower) and stunning all enemy targets within $a1 yards in a frontalcone for $d. This ability causes a high amount of threat
Warlock
"While the Succubus is active, physical attacks done to you or your Succubushave a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock orSuccubus' total health. This effect has a 6 second cooldown."
Mind Twisting. Deals $s1 damage and knocks the targets up in the air
Nightmare. Assault the target's mind, causing a powerful nightmare that deals $s2 Shadowdamage to all enemies within 10 yards of the target. Lasts $d
Everlasting Affliction. Your Corruption, Siphon Life and Seed of Corruption spellsgain an additional $s2% of your bonus spell damage effects, and yourDrain Life and Shadow Bolt spells have a $h% chance to reset theduration of your Corruption spell on the target
Atrocity. You devastate the area, causing Corruption (Rank to all targets within 15 yards. In addition, your Corruption spell willdo 434 Shadow damage to the target when it finishes its duration
Decimate. Your next Shadow or Fire spell is instant cast, and does damage in theform of Chaos damage, ignoring all resistances, absorption, andimmunity mechanics. After the end of the Decimated cast, you becomeexhausted, disabling you from casting a spell of the same school for 3sec.
Eternal Flames. Your Searing Pain and Incinerate spells havea $h% chance to refresh the duration of your Immolate spell on thetarget, and increases the critical strike damage of your Destructionspells by an additional $s2%
Demonic Pact. Increases your Spiritby $s1% while your Demon is active. In addition, your pet attacks havea $s2% chance to increase your party's total Health and Damage by$48090s1%. Stacks up to 3 times. Lasts $48090
Metamorphosis. You transform into a Demon, with full health and mana. While in Demon Form,you gain Demonic abilities and your armor is increased to 360%, butyour pet no longer is summoned
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned.
Enchants:
Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item." Enchant Cloak - Wisdom: "Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item." Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item." Enchant Boots - Tuskar's Vitality: "Permanently enchant boots to give a minor movement speed increase and 15 Stamina. Requires a level 60 or higher level item."
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Warlock class leader
Последний раз редактировалось Shantara 20 май 2008, 12:12, всего редактировалось 1 раз.
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